Join Club Vegas Slots Games Online and become a Las Vegas Casino Slots VIP player anytime, anywhere! Experience a new Vegas slots machines casino app with endless bonuses, casino rewards programs, jackpots and the slots games online inspired by Vegas casinos. Claim your 1,000,000 CASINO COINS WELCOME BONUS and start spinning the reels of all the free slots machines online in this. HTML5 Slot Machine. This is a modern proof of concept casino slot machine game, built using only vanilla HTML, CSS and JavaScript. No Flash or Frameworks required. Allowing for an amazing low bundle size and blazing fast performance. Built using the Web Animations API. Fully responsive for great UX on mobile, web. The slot machine is working really well – we haven't had any reports of problems from players, many of which are using tablets / smartphones. The documentation was great and the code well laid out and self-explanatory making any customisations easy to add into the code.
Create A Slot Machine
P: 8
I need some help. I am getting an error of: local function definitions are illegal. What does this mean? Can anybody help me out a little? Thank you. //Specification: This program simulates a three //wheeled slot machine. Each wheel will randomly //display three numbers. When the numbers on the //wheels match the user is award points. The Slot //machine requires the user to enter tokens to play. #include <iostream> #include <ctime> using std::cout; using std::cin; using std::endl; class slotMachine { private: int wheelA; int wheelB; int wheelC; double payOut; //amount of $ won during the current turn double moneyInMachine; //total amount of $ in the machine double playersBalance; //the amount of $ not yet played double gameCost; //the cost of one pull double moneyPaid; //the money put in by user public: //prototypes slotMachine(); bool displayMenu(void); bool pullHandle(void); void spinWheel(int &); double calculatePayout(); void insertCoin(double ); void displaySpinResults(); int Random(int, int); void displayTotals(); }; int main(void) { //create a slot machine object slotMachine mySlot; //Start the slot machine game //Keep running until the user //decides to quit bool ok = true; while (ok){ ok = mySlot.displayMenu(); } return 0; } slotMachine::slotMachine () { //constructor, set the initial state //of all the properties srand((int) time(0)); moneyInMachine = 100; moneyPaid = 0; payOut = 0; wheelA = 0; wheelB = 0; wheelC = 0; gameCost = 1; } bool slotMachine::displayMenu(void){ //main menu, executes the command selected by the //user or returns a value to terminate game execution //variable int choice = 0; //declare variables char usersChoice = 'E'; bool continueGame = true; //display menu opitions cout << 'Welcome to Las Vegas Casino n'; cout << 'Please choose an option: n'; cout << '(E)nd, (P)ull, P(A)Y, (T)otals'; //get the input cin >> usersChoice; switch (usersChoice){ case 'E': //end game continueGame = false; break; case 'A': //pay continueGame = true; //prompt user to pay cout << 'Please enter $1.00. n' << gameCost << endl; //get input cout << 'Thank you for entering your money. n' << moneyPaid << endl; break; case 'P': //user pulls the handle continueGame = true; if (pullHandle()){ displaySpinResults(); calculatePayout(); break; case 'T': //show the totals continueGame = true; displayTotals(); break; } return continueGame; } bool slotMachine::pullHandle(void){//local function defintions are illegal //checks to see if there is money //given by user then assigns a random value //to each wheel. Deducts the cost of one //pull from the users money. double moneyInMachine = 100; int wheelA = 1; int wheelB = 2; int wheelC = 3; moneyInMachine = moneyInMachine - moneyPaid; cout << 'You have n' << moneyInMachine << endl; return true; } void slotMachine::spinWheel(int &theWheel){//local function definitions are illegal //assign a random value to a wheel int wheelA = 0; int wheelB = 0; int wheelC = 0; wheelA; { wheelA = 1 + rand() % (3 - 1 + 1); } wheelB; { wheelB = 1 + rand() % (3 - 1 + 1); } wheelC; { wheelC = 1 + rand() % (3 - 1 + 1); } } double slotMachine::calculatePayout(){// local function defintions are illegal //decides if the current wheel values merit a //payout and how much that payout should be. //deducts the total payout from the total //amount of money in the machine int jackPot = 1000; int goodJob = 10; int youLose = -5; int wheelA = 0; int wheelB = 0; int wheelC = 0; wheelA wheelB && wheelA wheelC; { cout << 'Jackpot!!!' << jackPot << endl; } wheelA wheelB || wheelA wheelC || wheelB wheelC; { cout << 'Good Job' << goodJob << endl; } jackPot; { moneyInMachine = moneyInMachine + jackPot; } goodJob; { moneyInMachine = moneyInMachine + goodJob; } return moneyInMachine; } void slotMachine::insertCoin(double amount = 0.0){ //local function definitions are illegal //adds to the amount of money paid by the user //adds to the total money in the machine int moneyInMachine = 100; int moneyPaid = 0; moneyInMachine = moneyPaid + moneyInMachine; } void slotMachine::displaySpinResults(){ //displays the value of the three wheels int wheelA = 0; int wheelB = 0; int wheelC = 0; cout << 'First wheel shows: n' << wheelA << endl; cout << 'Second wheel shows: n' << wheelB << endl; cout << 'Third wheel shows: n' << wheelC << endl; } void slotMachine::displayTotals(){ //displays the total money in the machine and the number //of pulls the user has left cout << 'You have this much money left: $' << moneyInMachine << endl; cout << 'You have this many turns left: ' << endl; } int slotMachine::Random(int lowerLimit, int upperLimit) { //returns a random number within the given boundary return 1 + rand() % (upperLimit - lowerLimit + 1); } }